God of Dwarvenkind, Father Stone, the Hammer of the Gods, the Soul-Forger, Lord of the Forge. . Region: The Spine of the World.Spells: Able to cast 2nd-level divine spells.Patron Deity: Moradin.Special: The candidate must be a member of the hammers of Moradin. . Other . Members of the Hammers of Moradin, Hammer of Moradin AllShields . The hammer-and-anvil symbol of Moradin is etched onto its surface in four places. The hammers of Moradin after sparing the life of an orcish child after a battle. Powerful Grip (Ex): At 3rd level, the hammer of Moradin gains a bonus equal to one-half his Strength bonus (rounded down) on damage rolls when wielding a warhammer in melee. Bones of the Earth (Sp): When the hammer of Moradin reaches 10th level, he gains a powerful blessing from Moradin himself. Moradin is a stern male dwarf twenty feet in height. . . If you’ve ever played a D&D video game, you’ve heard a dwarf’s heavily brogued voice yell “by Moradin’s [beard/hammer/axe].” But just who is Moradin? Race The class is really fun. (weaponsmithing) At second level Hammer of Moradin prestige class receive supernatural ability to make any war hammer he throws gain returning special ability. [5] The attacks of these mighty warriors completely bypassed the armor of their foes. [4], A Hammer of Moradin had a number of unique abilities, which improved the more experienced they had serving within the order. Dwarves The Hidden Words of Moradin Dearest Nergmun, After getting a few hours of rest I set out into the city to attempt to connect with its dwarven population. . . Proficiencies With his hammer and the Soulforge, he fashioned the firstborn dwarves from bedrock, iron, and diamonds. Moradin is the lawful good deity of creation and patron of artisans, especially miners and smiths. He created the first dwarves out of earthen materials and tutored them in dwarven ways. Forgotten Realms Wiki is a FANDOM Games Community. . What mount do you use for … Weight: 0.5 lb. Basic Information[1] The hammer was bestowed upon the Dwarves by Moradin to assist them in times of dire need. Thus, his bonus on damage rolls with this weapon equals 1-1/2 times his Strength bonus when he wields it in one hand and twice his Strength bonus when he wields it in two hands. His large, glowing war hammer is named Soulhammer. . The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to … This ability is usable once per day. . Moradin(mor-uh-din) is a stern paternal deity, gruff and uncompromising, and hard as stone when it comes to protecting his chosen race. Bones of steel . Arm of Moradin (God of The Dwarves): This artificial arm made of Adamantine replaces a arm that has been lost. His warham… He is wearing a brown robe with a gold trim, with a thick leather belt with a large gold buckle engraved with the symbol of a hammer and an anvil. . Craft Edit: In 5E Half Orcs don't have their non-orc parent specified, so you could theoretically be half-dwarf. 5 years ago. Weapons Moradin’s hammer made contact with the dragon’s skull and a boom of thunder resounded deafening both Beroiin and the dragon. . Reply. This ability may be used once per day, and the effect lasts a number of rounds equal to the hammer of Moradin's Charisma modifier. 58 2–10: The Hathran. His symbol is a … This ability does not confer any additional uses per day of the goblinkiller ability and it does not extend the duration of the effect; it merely makes each use more versatile. There is a god for just about everything in D&D. The regular army, known as the Iron Guard, defends the city capably, but the Hammers actively strike out against the monsters farther afield, bringing the righteous fury of the Soul Forger to their enemies' very doorsteps. A hammer of Moradin who violates his alignment or betrays either Citadel Adbar or the Hammers of Moradin as a whole loses all spell-like and supernatural abilities gained from this prestige class. Signs & Portents: Most of Moradin’s omens involve some form of weapon, tool (most often the hammer or the anvil), or fire. They had an inherent resistance towards attacks, could seldom be knocked over and exuded an aura of courage and could throw their warhammerswith enough skill that it struck a number of enemies before returning to them. Thus, a hammer of Moradin striking a creature wearing a breastplate gains a +5 bonus on his damage roll. 3e Healing Strike: Cool, no problems for me. Some options: Your Cleric believes he is on a mission for Moradin that requires him to go out in the world. With his hammer and his tenacity, he struck down each primordial that would think to destroy his creations. A Hammer of Moradin had a number of unique abilities, which improved the more experienced they had serving within the order. I'm playing a Hammer of Moradin now in a campaign (****ing love the class and the character) But, I'd say just grab some heavy armor, like Mechano Plate, a big shield and some of the Cleave feats and go to town. Stalwart (Su): Hammers of Moradin are renowned for their ability to stand strong in the face of a hail of arrows, or wade into a throng of shrieking goblins and emerge untouched. Moradin is the head of the dwarven pantheon. Moradins Hand: A Hammer of Moradin can call forth the power of their Deity, infusing the forged weapons of all allies in a 50 foot radius with a +1 to hit and damage for 1 round (ten melee rounds) once per day. Temple. (Player's Guide to Faerûn variant, p. 56). Many of these communities celebrated Hammer 1st, believing that day in 1306 DR to be a blessing by the Dwarffather. Giantslayer (Su): When an 8th-level or higher hammer of Moradin uses his goblinkiller ability, his warhammer gains the giant bane property in addition to the goblinoid bane and drow bane properties. At all times they must work towards furthering the cause of Moradin. Weapon and Armor Proficiency: Hammers of Moradin are proficient with all simple and martial weapons, with all types of armor, and with shields. . Both the origin and destination points must be within 5 feet of solid, natural stone. They had an inherent resistance towards attacks, could seldom be knocked over and exuded an aura of courage and could throw their warhammers with enough skill that it struck a number of enemies before returning to them. Simple weaponsMartial weapons Hammers of Moradin – The Hammers of Moradin were an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. Spring naar de content. The Allhammer is patron of craftsmen, blacksmiths, forgemasters, artisans, and miners, granting inspiration where respect and prayer are given. This class is a Racial Prestige Class exclusive to the world of Erath, and is only available to the Hill Dwarves. . . Strong will, skill at weapon-crafting, prowess with a warhammer. After turning some angry stares into sheepish retreats with a glint of sunlight off Stroglun’s hammer I … Moradin is the lawful good deity of creation and patron of artisans, especially miners and smiths. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large … . The class is really fun. LG NG CG LN N CN LE NE CE When throwing his hammer, the hammer of Moradin makes a single ranged attack roll and checks the result against the AC of all creatures in a 60-foot straight line from his position. Warhammer When a weapon miraculously survives a blow, or a suit of armor somehow saves its wearers life against a mortal blow, it is viewed as a sign of Moradin’s blessing. Menu Menu. . Spears, of course, reign supreme, but hammers … The m… . Hammers of Moradin. Hammers are probably the second or third best weapon in D&D, depending on what you think about axes. 60 2–11: The Incantatrix. Moradin inspiró invenciones enanos y buscó constantemente para mejorar su raza, el fomento de su buen carácter, la inteligencia, y la existencia armoniosa con otras buenas razas mientras luchan contra su orgullo y tendencias aislacionistas. Membership[1] A Hammer of Moradin I also would play this character as a cleric, with perhaps a few of the hammer of Moradin's class abilities taken as feats if the DM agrees. Blood of iron. All should embrace the light of Moradin. . Power Strike (Su): At 5th level, the hammer of Moradin can strike his foe so hard that his blow leaves the opponent dazed. Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon.In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. Dwarf [2], These stalwart defenders were considered to be the mortal embodiment of Moradin himself. Allegiances Moradin, The Allhammer (or All-Hammer) is the lawful good deity of craft, creation, family, and legacy. Since returning special ability grants returning of thrown weapon just before starting next round, I can make either one ranged attack per round or four melee attacks. An elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids. When a forge fire glows a certain shade of green, it is said to have attracted Moradin’s attention. 2–8: The Hammer of Moradin. Divine spellcasters The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. Class Statistics The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan[citation needed]. Each creature touching the ground in a 60-foot cone from the point of impact must make a successful Reflex save (DC 10 + hammer of Moradin level + hammer of Moradin's Str modifier) or be knocked prone. The 5th Edition Players Handbook include Knowledge as a suggested domain. They may use Shield and any kind of metal armour. The holy day of The Allhammer is Deep Solace, and is celebrated on the 18th day of Unndilar. [6], The Hammers drew in paladins, clerics and other divine spellcasters from around the Spine of the World who venerated the Soul Forger. They are bound to the … . and even some ranged option. 2013-03-12, 10:19 AM. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks. This sphere is 4 inches in diameter, made of silver, and covered in small rubies. and even some ranged option. He claims doesn't heal people, he Reforge them and repairs their wounds. The Hammer also has 5 Charges. I would agree that a Cleric entry would be better if the class in any way advanced spellcasting. Favored deity He is usually fighting threats or helping in the building of new settlements for the dwarves. Moradin Dungeons & Dragons … With them, he forged the Axe of the Dwarvish Lords . His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. . Power Throw (Su): At 9th level, the hammer of Moradin can hurl his warhammer with such force that it plows on past creatures struck by it. Citadel Adbar, Luruar . I would agree that a Cleric entry would be better if the class in any way advanced spellcasting. Moradin Titel Der SeelenschmiedZwergenvater Einflußsphäre Zwerge Art Höhere Gottheit Heimatebene Zwergenheim Gesinnung RG Rechtschaffen Gut Symbol Moradin ist der Erschaffer aller Zwerge. ... Moradin's clerics wear earthy colors, with chain mail and silvered helms. … Moradin is the patron deity of Dwarves, craft and creations in the Pantheon of Taleria.He is worshipped by those who toil in trades – smiths, artisans and miners alike. 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